Controls & prototype limits
Right-click or left-click the battlefield to move or select an enemy. Attacks happen automatically in range. Q/W/E abilities depend on your champion; hover each ability for details. Scroll to zoom and follow your hero, or select Overview to see the full map. Hover a tower to see its attack range. The fountain heals you. Defeat both towers to expose the enemy core.
4K painted terrain with separate building sprites and animated characters. Use Environment to switch between 4K and Standard. Full screen expands the arena to the display. The terrain remains a flat image with a fixed camera angle. Champions use eight walk frames for each of two painted views; mirroring supplies four diagonal directions. Basic attacks currently use windup and body thrust with ability effects; no new champion attack frame set is included. Minions retain their six-frame walk and attack sets. Eight independent directions and death animations are not included. Movement commands stay on the lane; there is no obstacle pathfinding. Private online rooms require six human players and the Node.js server. Short disconnections reserve your seat for 45 seconds; leaving a live match forfeits for your team. Online matches cannot be paused. Solo mode has simple bot AI. No audio, accounts, persistent progress, ranked matchmaking or online item shop. Gold funds the Solo item shop. The artwork is AI-generated and this is an early prototype.